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SKIBIDI TOILET WAR Heavy Guns Guide: The Veteran Boss-Rush Mode

Heavy Guns is SKIBIDI TOILET WAR's veteran boss-rush run: pick it from the mode list at run start, protect your base, and face a boss every wave. How to enter it and how it differs from normal play.

Heavy Guns is SKIBIDI TOILET WAR's separate boss-rush run type, and the official HOW TO PLAY list sums it up in one line: "Heavy Guns: a boss rush for veterans." You choose it from the mode list when a run starts, and two rules define it — you have to protect your base, and a boss arrives every wave.

A giant Speakerman-style war machine striding through a burning, ruined city in SKIBIDI TOILET WAR
Key art from SKIBIDI TOILET WAR.

How to enter Heavy Guns

There is no separate lobby or hidden trigger for Heavy Guns. It is one of the modes offered when you set up a run. In a recorded first-look session, the run-start options read out like this:

ModeWhat the run-start readout says
Classic"Wave of enemies and bosses" — "You choose how hard"
Heavy Guns"Protect your base, a boss comes every wave"
Destroy the enemy base"Destroy the enemy base"

Pick Heavy Guns from that list and the run starts in boss-rush format. The game's official materials list no unlock, level, purchase, or badge requirement for the mode — it sits in the mode list like any other option. Difficulty tiers (easy, medium, hard) appeared in the same setup flow in that session, but the official description does not say whether setup choices such as difficulty, squad play, or between-wave power-up cards apply inside Heavy Guns specifically; those bullets describe the game in general.

What makes it different from a normal run

Classic runs feed you "a wave of enemies and bosses," with your difficulty choice setting the pace. Heavy Guns compresses that into a boss rush: every wave brings a boss, so there is no quiet stretch between boss fights, and your base is a live objective that needs defending while you deal with each one. That constant pressure is exactly why the official description aims the mode at veterans. The third option on the list, Destroy the enemy base, states its objective in the name — you go after the enemy's base instead.

What a Heavy Guns run asks of you

The two documented rules tell you what you are signing up for: back-to-back boss fights with your base on the line. Nothing gates the mode behind preparation requirements, so the practical benchmark before entering is experience — the mode is explicitly labeled "for veterans," and its rules reward players who already handle the game's bosses and can defend while fighting.

The official description stops at those two rules. It does not name the bosses in the Heavy Guns sequence, say how many waves a run lasts, or list mode-specific rewards, so treat the mode's own rules as the reliable part and expect to learn the specifics inside the run itself. Because SKIBIDI TOILET WAR updates very frequently, the mode list and its rules can also change from one update to the next.

For what individual bosses actually do in a fight, the boss hub covers fight-specific mechanics.